UnitBlueprint {
    Audio = {
        DeathExplosion = Sound {
            Bank = 'UALDestroy',
            Cue = 'UAB_Destroy_Lrg_PreDestroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'UALDestroy',
            Cue = 'UAB_Destroy_Huge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ShieldOff = Sound {
            Bank = 'UAB',
            Cue = 'UAB4202_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ShieldOn = Sound {
            Bank = 'UAB',
            Cue = 'UAB4202_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Structure',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    BuildIconSortPriority = 160,
    Categories = {
        'SELECTABLE',
        'BUILTBYTIER3ENGINEER',
        'BUILTBYTIER3COMMANDER',
        'AEON',
        'DRAGBUILD',
        'STRUCTURE',
        'DEFENSE',
        'EXPERIMENTAL',
        'SHIELD',
        'SIZE9',
        'VISIBLETORECON',
        'RECLAIMABLE',
    },
    CollisionOffsetY = -0.25,
    Defense = {
        ArmorType = 'Normal',
        Health = 3000,
        MaxHealth = 3000,
        Shield = {
            ShieldEnergyDrainRechargeTime = 2,
            ShieldMaxHealth = 44000,
            ShieldRechargeTime = 14,
            ShieldRegenRate = 5000,
            ShieldRegenStartTime = 5,
            ShieldSize = 80,
            ShieldVerticalOffset = -3,
        },
    },
    Description = '<LOC AT_desc>Experimental Shield Generator',
    Display = {
        AnimationDeath = {
            {
                Animation = 'UMA_B0401_ADeath.sca',
                AnimationRateMax = 0.5,
                AnimationRateMin = 0.5,
                Weight = 1,
            },
        },
        AnimationOpen = 'UMA_B0401_aopen.sca',
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 200,
                    Scrolling = true,
                    ShaderName = 'Aeon',
                },
                {
                    AlbedoName = 'UMA_B0401_lod1_albedo.dds',
                    LODCutoff = 300,
                    ShaderName = 'Aeon',
                    SpecularName = 'UMA_B0401_lod1_specteam.dds',
                },
            },
        },
        PlaceholderMeshName = 'UXB0018',
        SpawnRandomRotation = true,
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar8x_aeon_01_albedo',
                DeathLifetime = 300,
                FadeOut = 150,
                Length = 12.8,
                Normal = 'Tarmacs/Tar8x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 12.8,
            },
        },
        UniformScale = 0.09,
    },
    Economy = {
        BuildCostEnergy = 75000,
        BuildCostMass = 10000,
        BuildRate = 10,
        BuildTime = 8000,
        MaintenanceConsumptionPerSecondEnergy = 12500,
        RebuildBonusIds = {
            'UMA_B0401',
            'uab4301',
        },
    },
    Footprint = {
        SizeX = 4.5,
        SizeZ = 4.5,
    },
    General = {
        Category = 'Defense',
        Classification = 'RULEUC_CounterMeasure',
        CommandCaps = {
            RULEUCC_Attack = false,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = false,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = false,
            RULEUCC_Reclaim = false,
            RULEUCC_RetaliateToggle = false,
            RULEUCC_Repair = false,
            RULEUCC_Stop = false,
            RULEUCC_Transport = false,
        },
        ToggleCaps = {
            RULEUTC_ShieldToggle = true,
        },
        FactionName = 'Aeon',
        TechLevel = 'RULEUTL_Advanced',
        UnitName = '<LOC UMA_B0401_name>Absolution',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 20,
    },
    Interface = {
        HelpText = '<LOC UMA_B0401_help>Experimental Shield Generator',
    },
    LifeBarHeight = 0.09,
    LifeBarOffset = 0.9,
    LifeBarSize = 2.25,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        FlattenSkirt = true,
        MaxSteerForce = 0,
        MeshExtentsX = 3,
        MeshExtentsY = 2,
        MeshExtentsZ = 3,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_None',
        SkirtOffsetX = -1.5,
        SkirtOffsetZ = -1.5,
        SkirtSizeX = 6,
        SkirtSizeZ = 6,
        TurnRate = 0,
    },
    SelectionSizeX = 1.5,
    SelectionSizeZ = 1.5,
    SelectionThickness = 0.4,
    SizeX = 1.75,
    SizeY = 2.5,
    SizeZ = 1.75,
    StrategicIconName = 'icon_experimental_generic',
    StrategicIconSortPriority = 200,
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
