UnitBlueprint {
    Merge = true,
    BlueprintId = "xrl0302",
    Abilities = {
            '<LOC ability_suicideweapon>Suicide Weapon',
            '<LOC ability_cloak>Cloaking',
            '<LOC ability_radar>Radar',
            '<LOC ability_personalstealth>Personal Stealth',
        },
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        ArmorType = 'FireBeetle',
    },
    Intel = {
        Cloak = true,
        RadarStealth = true,
        StealthWaitTime = 1,
        VisionRadius = 24,
    },
    Weapon = {
        {
			DamageRadius = 7,
            DamageType = 'FireBeetleExplosion',
            FiringTolerance = 180,
            MaxRadius = 5,
        },
    },
}
UnitBlueprint { 
    Merge = true, 
    BlueprintId = "xab3301", 
    
    Categories = { 
        'PRODUCTFA', 
        'SELECTABLE', 
        'BUILTBYTIER3ENGINEER', 
        'BUILTBYTIER3COMMANDER', 
        'AEON', 
        'INTELLIGENCE', 
        'STRUCTURE', 
        'TECH3', 
        'SIZE20', 
        'OPTICS', 
        'VISIBLETORECON', 
        'RECLAIMABLE', 
        'ABILITYBUTTON', 
        'SORTINTEL', 
    }, 
}
UnitBlueprint { 
    Merge = true, 
    BlueprintId = "sab3207", 
    
    Categories = { 
        'PRODUCTFA', 
        'SELECTABLE', 
        'BUILTBYTIER3ENGINEER', 
        'BUILTBYTIER3COMMANDER', 
        'AEON', 
        'STRUCTURE', 
        'STRATEGIC', 
        'TECH3', 
        'INDIRECTFIRE', 
        'ARTILLERY', 
        'DRAGBUILD', 
        'SIZE20', 
        'VISIBLETORECON', 
        'RECLAIMABLE', 
        'OVERLAYINDIRECTFIRE', 
        'SORTSTRATEGIC', 
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} 
UnitBlueprint { 
    Merge       = true     , 
    BlueprintId = "xea0002", 

    General = { 
        CapCost = 0, 
    }, 
}
UnitBlueprint {
    Merge = true,
    BlueprintId = "uaa0104",
    Defense = {
        AirThreatLevel = 1.5,
        ArmorType = 'Light',
        EconomyThreatLevel = 0,
        Health = 3150,
        MaxHealth = 3150,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 8,
    },
}
UnitBlueprint {
    Merge = true,
    BlueprintId = "uaa0107",
    
 Air = {
        AutoLandTime = 1,
        BankFactor = 0.1,
        BankForward = false,
        CanFly = true,
        CirclingDirChange = false,
        CirclingElevationChangeRatio = 0.25,
        CirclingFlightChangeFrequency = 15,
        CirclingRadiusChangeMaxRatio = 0.4,
        CirclingRadiusChangeMinRatio = 0.3,
        CirclingTurnMult = 1,
        KLift = 2,
        KLiftDamping = 2,
        KMove = 0.95,
        KMoveDamping = 2,
        KRoll = 1,
        KRollDamping = 1,
        KTurn = 1,
        KTurnDamping = 4,
        LiftFactor = 8,
        MaxAirspeed = 12,
        StartTurnDistance = 10,
        TransportHoverHeight = 3,
    },
    Defense = {
        Health = 625,
        MaxHealth = 625,
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}
UnitBlueprint {
    Merge = true,
    BlueprintId = "uea0104",
    Defense = {
        AirThreatLevel = 1.5,
        ArmorType = 'Light',
        EconomyThreatLevel = 0,
        Health = 3350,
        MaxHealth = 3350,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 8,
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}
UnitBlueprint {
    Merge = true,
    BlueprintId = "uea0107",
    
 Air = {
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        BankFactor = 0.1,
        BankForward = false,
        CanFly = true,
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        CirclingElevationChangeRatio = 0.25,
        CirclingFlightChangeFrequency = 15,
        CirclingRadiusChangeMaxRatio = 0.4,
        CirclingRadiusChangeMinRatio = 0.3,
        CirclingTurnMult = 1,
        KLift = 2,
        KLiftDamping = 2,
        KMove = 0.95,
        KMoveDamping = 2,
        KRoll = 1,
        KRollDamping = 1,
        KTurn = 1,
        KTurnDamping = 4,
        LiftFactor = 8,
        MaxAirspeed = 12,
        StartTurnDistance = 10,
        TransportHoverHeight = 3,
    },
    Defense = {
        Health = 625,
        MaxHealth = 625,
    },



}
UnitBlueprint {
    Merge = true,
    BlueprintId = "ura0104",
    Defense = {
        AirThreatLevel = 1.5,
        ArmorType = 'Light',
        EconomyThreatLevel = 0,
        Health = 3050,
        MaxHealth = 3050,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 8,
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}
UnitBlueprint {
    Merge = true,
    BlueprintId = "ura0107",

Air = {
        AutoLandTime = 1,
        BankFactor = 0.1,
        BankForward = false,
        CanFly = true,
        CirclingDirChange = false,
        CirclingElevationChangeRatio = 0.25,
        CirclingFlightChangeFrequency = 15,
        CirclingRadiusChangeMaxRatio = 0.4,
        CirclingRadiusChangeMinRatio = 0.3,
        CirclingTurnMult = 1,
        KLift = 2,
        KLiftDamping = 2,
        KMove = 0.95,
        KMoveDamping = 2,
        KRoll = 1,
        KRollDamping = 1,
        KTurn = 1,
        KTurnDamping = 4,
        LiftFactor = 8,
        MaxAirspeed = 12,
        StartTurnDistance = 10,
        TransportHoverHeight = 3,
    },
    Defense = {
        Health = 625,
        MaxHealth = 625,
    },    



}
UnitBlueprint {
    Merge = true,
    BlueprintId = "xsa0104",
    Defense = {
        AirThreatLevel = 1.5,
        ArmorType = 'Light',
        EconomyThreatLevel = 0,
        Health = 3250,
        MaxHealth = 3250,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 8,
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}
UnitBlueprint {
    Merge = true,
    BlueprintId = "xsa0107",
 Air = {
        AutoLandTime = 1,
        BankFactor = 0.1,
        BankForward = false,
        CanFly = true,
        CirclingDirChange = false,
        CirclingElevationChangeRatio = 0.25,
        CirclingFlightChangeFrequency = 15,
        CirclingRadiusChangeMaxRatio = 0.4,
        CirclingRadiusChangeMinRatio = 0.3,
        CirclingTurnMult = 1,
        KLift = 2,
        KLiftDamping = 2,
        KMove = 0.95,
        KMoveDamping = 2,
        KRoll = 1,
        KRollDamping = 1,
        KTurn = 1,
        KTurnDamping = 4,
        LiftFactor = 8,
        MaxAirspeed = 12,
        StartTurnDistance = 10,
        TransportHoverHeight = 3,
    },
    Defense = {
        Health = 705,
        MaxHealth = 705,
    },    


}
UnitBlueprint {
    Merge = true,
    BlueprintId = "xss0302",
    Weapon = {
        {},
        {},
        {},
        {},
        {},
        {},
        {},
        {
            Audio = {
				Fire = Sound {
				Bank = 'XSS_Weapon',
				Cue = 'XSS0302_Inaino_Missile',
				LodCutoff = 'Weapon_LodCutoff',
				},
			},
            ProjectileId = '/projectiles/SIFInainoStrategicMissile01/SIFInainoStrategicMissile01_proj.bp',
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    },
		
}
UnitBlueprint {
    Merge = true,
    BlueprintId = "xrl0302",
    Defense = {
        ArmorType = 'FireBeetle',
    },
    Weapon = {
        {
            DamageType = 'FireBeetleExplosion',
            FiringTolerance = 180,
            MaxRadius = 5,
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    },
}
UnitBlueprint {
    Merge = true,
    BlueprintId = "daa0206",
    
    Air = {
        TurnSpeed = 1.2,
    },
    Defense = {
        Health = 20,
        MaxHealth = 20,
    },
    Physics = {
        FuelUseTime = 120,
    },
}
UnitBlueprint {
    Merge = true,
    BlueprintId = "url0306",
    
    Physics = {
        MaxAcceleration = 4,
        MaxBrake = 4,
        MaxSpeed = 4,
    },
}
UnitBlueprint {
    Merge = true,
    BlueprintId="xsb0103",

 Categories = {
        'PRODUCTFA',
        'SELECTABLE',
        'BUILTBYTIER1ENGINEER',
        'BUILTBYTIER2ENGINEER',
        'BUILTBYTIER3ENGINEER',
        'BUILTBYCOMMANDER',
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        'RALLYPOINT',
        'DRAGBUILD',
        'SIZE16',
        'VISIBLETORECON',
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        'SHOWQUEUE',
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}
UnitBlueprint {
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    BlueprintId="xsb1103",

Categories = {
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        'SELECTABLE',
        'BUILTBYTIER1ENGINEER',
        'BUILTBYTIER2ENGINEER',
        'BUILTBYTIER3ENGINEER',
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        'SHOWQUEUE',
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}
UnitBlueprint {
    Merge = true,
    BlueprintId="xsb1202",

Categories = {
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        'BUILTBYTIER3ENGINEER',
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}
UnitBlueprint {
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    BlueprintId="xsb2104",
    
    Categories = {
        'PRODUCTFA',
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        'DRAGBUILD',
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        'OVERLAYANTIAIR',
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UnitBlueprint {
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	Categories = {
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        'OVERLAYSONAR',
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}
UnitBlueprint {
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    BlueprintId="xsb2204",
    
    Categories = {
        'PRODUCTFA',
        'SELECTABLE',
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UnitBlueprint {
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    Categories = {
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        'BUILTBYTIER3ENGINEER',
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        'OVERLAYSONAR',
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        'SORTDEFENSE',
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}
UnitBlueprint {
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    Categories = {
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UnitBlueprint {
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    Categories = {
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UnitBlueprint {
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UnitBlueprint {
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Weapon = {
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UnitBlueprint {
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UnitBlueprint {
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        {},
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UnitBlueprint { 
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    Air = { 
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UnitBlueprint { 
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    Weapon = { 
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UnitBlueprint { 
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UnitBlueprint { 
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UnitBlueprint { 
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UnitBlueprint { 
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    Air = { 
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        { 
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        { 
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UnitBlueprint { 
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    Weapon = { 
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UnitBlueprint { 
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    Air = { 
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UnitBlueprint { 
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    Air = { 
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} 
UnitBlueprint { 
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    BlueprintId = "dra0202", 
    
    Weapon = { 
        { 
        }, 
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} 
UnitBlueprint { 
    Merge = true, 
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    Weapon = { 
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UnitBlueprint { 
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    Air = { 
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UnitBlueprint { 
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    Air = { 
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UnitBlueprint { 
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    Air = { 
        PredictAheadForBombDrop = 3, 
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    Weapon = { 
        { 
        }, 
        { 
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        { 
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UnitBlueprint { 
    Merge = true, 
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    Weapon = { 
        { 
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UnitBlueprint { 
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    Air = { 
        PredictAheadForBombDrop = 3, 
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    Weapon = { 
        { 
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    }, 
}  
UnitBlueprint { 
    Merge = true, 
    BlueprintId = "xsa0402", 
    
    Air = { 
        PredictAheadForBombDrop = 3, 
    }, 
    Weapon = { 
        { 
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} 