UnitBlueprint {
	
	Merge = true,
    BlueprintId="ual0104",

    Weapon = {
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0104_Pulse_Battery',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 5,
            DamageType = 'Normal',
            DisplayName = 'Sonic Pulse Battery',
            FireTargetLayerCapsTable = {
                Air = 'Air',
                Land = 'Air',
                Water = 'Air',
            },
            FiringRandomness = 0.2,
            FiringTolerance = 0.5,
            Label = 'AAGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0.2,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 45,
            ProjectileId = '/projectiles/AAASonicPulse01/AAASonicPulse01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle',
                    },
                    RackBone = 'Turret_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL,ORBITAL',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Turret_Muzzle',
            TurretBonePitch = 'Turret_Barrel',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 240,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 240,
            Turreted = true,
            WeaponCategory = 'Anti Air',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
