UnitBlueprint {
	
	Merge = true,
    BlueprintId="xaa0305",

    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'XAA_Weapon',
                    Cue = 'XAA0305_Quad_Light_Laser',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 32,
            DamageType = 'Normal',
            DisplayName = 'Quad Light Laser',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land|Water|Seabed',
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'Turret',
            MaxRadius = 25,
            MuzzleSalvoDelay = 0.2,
            MuzzleSalvoSize = 4,
            MuzzleVelocity = 40,
            ProjectileId = '/projectiles/ADFQuadLaserLight01/ADFQuadLaserLight01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 4,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle03',
                        'Turret_Muzzle04',
                    },
                    RackBone = 'C_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.25,
            TargetCheckInterval = 0.4,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL,ORBITAL',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Turret_Muzzle03',
            TurretBonePitch = 'C_Barrel',
            TurretBoneYaw = 'C_Turret',
            TurretDualManipulators = false,
            TurretPitch = -20,
            TurretPitchRange = 70,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'XAA_Weapon',
                    Cue = 'XAA0305_Zealot_Missile',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 65,
            DamageType = 'Normal',
            DisplayName = 'Zealot AA Missile',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 180,
            Label = 'AAGun01',
            MaxRadius = 60,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/AAAZealotMissile02/AAAZealotMissile02_proj.bp',
            ProjectileLifetime = 4,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle01',
                    },
                    RackBone = 'R_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL,ORBITAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Turret_Muzzle01',
            TurretBonePitch = 'R_Barrel',
            TurretBoneYaw = 'R_Turret',
            TurretDualManipulators = false,
            TurretPitch = 20,
            TurretPitchRange = 180,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 360,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponUnpacks = false,
        },
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'XAA_Weapon',
                    Cue = 'XAA0305_Zealot_Missile',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 65,
            DamageType = 'Normal',
            DisplayName = 'Zealot AA Missile',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 180,
            Label = 'AAGun02',
            MaxRadius = 60,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/projectiles/AAAZealotMissile02/AAAZealotMissile02_proj.bp',
            ProjectileLifetime = 4,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle02',
                    },
                    RackBone = 'L_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL,ORBITAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Turret_Muzzle02',
            TurretBonePitch = 'L_Barrel',
            TurretBoneYaw = 'L_Turret',
            TurretDualManipulators = false,
            TurretPitch = 20,
            TurretPitchRange = 180,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 360,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Damage = 100,
            DamageFriendly = true,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Air Crash',
            DummyWeapon = true,
            FiringTolerance = 2,
            Label = 'DeathImpact',
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
