UnitBlueprint {

	Merge = true,
    BlueprintId="uaa0310",

    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BeamLoop = Sound {
                    Bank = 'UAAWeapon',
                    Cue = 'UAA0310_Quantum_Beam_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BeamStart = Sound {
                    Bank = 'UAAWeapon',
                    Cue = 'UAA0310_Quantum_Beam_Fire',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BeamStop = Sound {
                    Bank = 'UAAWeapon',
                    Cue = 'UAA0310_Quantum_Beam_Stop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.2,
            BeamLifetime = 0,
            CollideFriendly = false,
            Damage = 1000,
            DamageRadius = 4,
            DamageType = 'Normal',
            DisplayName = 'Quantum Beam Generator',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'QuantumBeamGeneratorWeapon',
            MaxRadius = 30,
            MaximumBeamLength = 50,
            MuzzleChargeDelay = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Center_Muzzle',
                    },
                    RackBone = 'Center_Muzzle',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 0.2,
            TargetCheckInterval = 2.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            Turreted = false,
            WeaponCategory = 'Direct Fire Experimental',
            WeaponRepackTimeout = 10,
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2304_SAM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 300,
            DamageType = 'Normal',
            DisplayName = 'Zealot AA Missile',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
            },
            FiringTolerance = 10,
            HeadingArcCenter = 230,
            HeadingArcRange = 120,
            Label = 'SonicPulseBattery1',
            MaxRadius = 64,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            ProjectileId = '/projectiles/AAAZealotMissile01/AAAZealotMissile01_proj.bp',
            ProjectileLifetime = 4,
            RackBones = {
                {
                    MuzzleBones = {
                        'Left_Turret01_Muzzle',
                    },
                    RackBone = 'Left_Turret01_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.8,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL,ORBITAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Left_Turret01_Muzzle',
            TurretBonePitch = 'Left_Turret01_Barrel',
            TurretBoneYaw = 'Left_Turret01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 180,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 100,
            TurretYawSpeed = 360,
            Turreted = false,
            WeaponCategory = 'Anti Air',
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2304_SAM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 300,
            DamageType = 'Normal',
            DisplayName = 'Zealot AA Missile',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
            },
            FiringTolerance = 10,
            HeadingArcCenter = 310,
            HeadingArcRange = 120,
            Label = 'SonicPulseBattery2',
            MaxRadius = 64,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/projectiles/AAAZealotMissile01/AAAZealotMissile01_proj.bp',
            ProjectileLifetime = 4,
            RackBones = {
                {
                    MuzzleBones = {
                        'Left_Turret03_Muzzle',
                    },
                    RackBone = 'Left_Turret03_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.8,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL,ORBITAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Left_Turret03_Muzzle',
            TurretBonePitch = 'Left_Turret03_Barrel',
            TurretBoneYaw = 'Left_Turret03',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 180,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 100,
            TurretYawSpeed = 360,
            Turreted = false,
            WeaponCategory = 'Anti Air',
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2304_SAM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 300,
            DamageType = 'Normal',
            DisplayName = 'Zealot AA Missile',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
            },
            FiringTolerance = 10,
            HeadingArcCenter = 130,
            HeadingArcRange = 120,
            Label = 'SonicPulseBattery3',
            MaxRadius = 64,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/projectiles/AAAZealotMissile01/AAAZealotMissile01_proj.bp',
            ProjectileLifetime = 4,
            RackBones = {
                {
                    MuzzleBones = {
                        'Right_Turret01_Muzzle',
                    },
                    RackBone = 'Right_Turret01_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.8,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL,ORBITAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Right_Turret01_Muzzle',
            TurretBonePitch = 'Right_Turret01_Barrel',
            TurretBoneYaw = 'Right_Turret01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 180,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 100,
            TurretYawSpeed = 360,
            Turreted = false,
            WeaponCategory = 'Anti Air',
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2304_SAM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 300,
            DamageType = 'Normal',
            DisplayName = 'Zealot AA Missile',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
            },
            FiringTolerance = 10,
            HeadingArcCenter = 50,
            HeadingArcRange = 120,
            Label = 'SonicPulseBattery4',
            MaxRadius = 64,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/projectiles/AAAZealotMissile01/AAAZealotMissile01_proj.bp',
            ProjectileLifetime = 4,
            RackBones = {
                {
                    MuzzleBones = {
                        'Right_Turret03_Muzzle',
                    },
                    RackBone = 'Right_Turret01_Barrel03',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.8,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL,ORBITAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Right_Turret03_Muzzle',
            TurretBonePitch = 'Right_Turret01_Barrel03',
            TurretBoneYaw = 'Right_Turret03',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 180,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 100,
            TurretYawSpeed = 360,
            Turreted = false,
            WeaponCategory = 'Anti Air',
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0201_Depth_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 150,
            DamageRadius = 1.5,
            DamageType = 'Normal',
            DisplayName = 'Harmonic Depth Charge',
            FireTargetLayerCapsTable = {
                Air = 'Seabed|Sub|Water',
            },
            FiringRandomness = 1,
            FiringTolerance = 2,
            Label = 'DepthCharge01',
            MaxRadius = 50,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 0,
            ProjectileId = '/projectiles/AANDepthCharge01/AANDepthCharge01_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        'Harmonic_Muzzle01',
                    },
                    RackBone = 'Harmonic_Muzzle01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiNavy',
            RateOfFire = 0.25,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            Turreted = false,
            WeaponCategory = 'Anti Navy',
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0201_Depth_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 150,
            DamageRadius = 1.5,
            DamageType = 'Normal',
            DisplayName = 'Harmonic Depth Charge',
            FireTargetLayerCapsTable = {
                Air = 'Seabed|Sub|Water',
            },
            FiringRandomness = 1,
            FiringTolerance = 2,
            Label = 'DepthCharge02',
            MaxRadius = 50,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 0,
            PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/projectiles/AANDepthCharge01/AANDepthCharge01_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        'Harmonic_Muzzle02',
                    },
                    RackBone = 'Harmonic_Muzzle02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiNavy',
            RateOfFire = 0.25,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            Turreted = false,
            WeaponCategory = 'Anti Navy',
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UAAWeapon',
                    Cue = 'UAA0310_AA_Fizz',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 240,
            DamageFriendly = false,
            DamageRadius = 3,
            DamageType = 'Normal',
            DetonatesAtTargetHeight = true,
            DisplayName = 'Fizz Launcher',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
            },
            FiringRandomness = 3,
            FiringTolerance = 3,
            HeadingArcCenter = 270,
            HeadingArcRange = 120,
            Label = 'AAFizz01',
            MaxRadius = 44,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 20,
            ProjectileId = '/projectiles/AAAFizz01/AAAFizz01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            RackBones = {
                {
                    MuzzleBones = {
                        'Left_Turret02_Muzzle01',
                        'Left_Turret02_Muzzle02',
                    },
                    RackBone = 'Left_Turret02_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoFiresAfterCharge = true,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 2,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL,ORBITAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Left_Turret02_WepFocus',
            TurretBonePitch = 'Left_Turret02_Barrel',
            TurretBoneYaw = 'Left_Turret02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 90,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 15,
            WeaponUnpackAnimation = '/units/UAB2204/UAB2204_Aactivate.sca',
            WeaponUnpackAnimationRate = 1,
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UAAWeapon',
                    Cue = 'UAA0310_AA_Fizz',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 240,
            DamageFriendly = false,
            DamageRadius = 3,
            DamageType = 'Normal',
            DetonatesAtTargetHeight = true,
            DisplayName = 'Fizz Launcher',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
            },
            FiringRandomness = 3,
            FiringTolerance = 1,
            HeadingArcCenter = 90,
            HeadingArcRange = 120,
            Label = 'AAFizz02',
            MaxRadius = 44,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 20,
            PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/projectiles/AAAFizz01/AAAFizz01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            RackBones = {
                {
                    MuzzleBones = {
                        'Right_Turret02_Muzzle01',
                        'Right_Turret02_Muzzle02',
                    },
                    RackBone = 'Right_Turret02_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoFiresAfterCharge = true,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 2,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL,ORBITAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Right_Turret02_WepFocus',
            TurretBonePitch = 'Right_Turret02_Barrel',
            TurretBoneYaw = 'Right_Turret02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 90,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 15,
            WeaponUnpackAnimation = '/units/UAB2204/UAB2204_Aactivate.sca',
            WeaponUnpackAnimationRate = 1,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Damage = 15000,
            DamageFriendly = true,
            DamageRadius = 15,
            DamageType = 'Normal',
            DisplayName = 'Air Crash',
            DummyWeapon = true,
            Label = 'DeathImpact',
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
