UnitBlueprint {
	Merge = true,
	BlueprintID="uab0202",
    Audio = {
        Construct = Sound {
            Bank = 'UAB',
            Cue = 'UAB0202_Construct_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ConstructLoop = Sound {
            Bank = 'UAB',
            Cue = 'UAB0202_Construct_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DeathExplosion = Sound {
            Bank = 'UALDestroy',
            Cue = 'UAB_Destroy_Lrg_PreDestroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'UALDestroy',
            Cue = 'UAB_Destroy_Huge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DoneBeingBuilt = Sound {
            Bank = 'UAB',
            Cue = 'UAB0202_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Factory',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    BuildIconSortPriority = 60,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER1FACTORY',
        'AEON',
        'STRUCTURE',
        'AIR',
        'TECH2',
        'CONSTRUCTION',
        'FACTORY',
        'RALLYPOINT',
        'DRAGBUILD',
        'CONSTRUCTIONSORTDOWN',
        'SIZE16',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'SHOWQUEUE',
        'SORTCONSTRUCTION',
    },
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Structure',
        EconomyThreatLevel = 16,
        Health = 8200,
        MaxHealth = 8200,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 0,
    },
    Description = '<LOC uab0202_desc>Air Factory',
    Display = {
        Abilities = {
            '<LOC ability_upgradable>Upgradeable',
        },
        AnimationUpgrade = '/units/uab0202/uab0202_aupgrade.sca',
        BlinkingLights = {
            {
                BLBone = 0,
                BLOffsetX = 0,
                BLOffsetY = 2.75,
                BLOffsetZ = -1.45,
                BLScale = 1,
            },
            {
                BLBone = 0,
                BLOffsetX = -2.26,
                BLOffsetY = 2.4,
                BLOffsetZ = -1.28,
                BLScale = 1,
            },
        },
        BlinkingLightsFx = {
            Green = '/effects/emitters/light_green_03_emit.bp',
            Red = '/effects/emitters/light_red_03_emit.bp',
            Yellow = '/effects/emitters/light_yellow_02_emit.bp',
        },
        BuildAttachBone = 'Attachpoint',
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 200,
                    Scrolling = true,
                    ShaderName = 'Aeon',
                },
                {
                    AlbedoName = 'uab0202_lod1_albedo.dds',
                    LODCutoff = 500,
                    ShaderName = 'Aeon',
                    SpecularName = 'uab0202_lod1_specteam.dds',
                },
            },
        },
        SpawnRandomRotation = true,
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar12x_aeon_01_albedo',
                DeathLifetime = 300,
                FadeOut = 150,
                Length = 12.8,
                Normal = 'Tarmacs/Tar12x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 12.8,
            },
        },
        UniformScale = 0.35,
    },
    Economy = {
        BuildCostEnergy = 11700,
        BuildCostMass = 630,
        BuildRate = 40,
        BuildTime = 1800,
        BuildableCategory = {
            'BUILTBYTIER2FACTORY AEON MOBILE CONSTRUCTION',
            'BUILTBYTIER2FACTORY AEON STRUCTURE AIR',
            'BUILTBYTIER2FACTORY AEON MOBILE AIR',
            'TRANSPORTBUILTBYTIER2FACTORY AEON MOBILE AIR',
        },
        StorageEnergy = 800,
        StorageMass = 160,
    },
    Footprint = {
        SizeX = 5,
        SizeZ = 5,
    },
    General = {
        BuildBones = {
            BuildEffectBones = {
                'Turret_Muzzle_01',
                'Turret_Muzzle_02',
            },
        },
        Category = 'Factory',
        Classification = 'RULEUC_Factory',
        CommandCaps = {
            RULEUCC_Attack = false,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Pause = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        ConstructionBar = true,
        FactionName = 'Aeon',
        Icon = 'air',
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Advanced',
        UnitWeight = 1,
        UpgradesFrom = 'uab0102',
        UpgradesFromBase = 'uab0102',
        UpgradesTo = 'uab0302',
    },
    Intel = {
        VisionRadius = 20,
    },
    Interface = {
        HelpText = '<LOC uab0202_help>Air Factory',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 2,
    LifeBarSize = 4.5,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        FlattenSkirt = true,
        MaxSteerForce = 0,
        MeshExtentsX = 5.5,
        MeshExtentsY = 3,
        MeshExtentsZ = 5.5,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_None',
        RaisedPlatforms = {

            # Platform 1
            # TopLeft Offset From Center
            -1.6,

            # x
            -1.2,

            # z
            0.65,

            # height
            # TopRight Offset From Center
            1.6,

            # x
            -1.2,

            # z
            0.65,

            # height
            # BottomLeft Offset From Center
            -1.6,

            # x
            1.5,

            # z
            0.65,

            # height
            # BottomRight Offset From Center
            1.6,

            # x
            1.5,

            # z
            0.65,

            # height
            # Platform 2
            # TopLeft Offset From Center
            -2.2,

            # x
            -1.2,

            # z
            0,

            # height
            # TopRight Offset From Center
            -1.6,

            # x
            -1.2,

            # z
            0.65,

            # height
            # BottomLeft Offset From Center
            -2.2,

            # x
            1.5,

            # z
            0,

            # height
            # BottomRight Offset From Center
            -1.6,

            # x
            1.5,

            # z
            0.65,

            # height
            # Platform 3
            # TopLeft Offset From Center
            1.6,

            # x
            -1.2,

            # z
            0.65,

            # height
            # TopRight Offset From Center
            2.2,

            # x
            -1.2,

            # z
            0,

            # height
            # BottomLeft Offset From Center
            1.6,

            # x
            1.5,

            # z
            0.65,

            # height
            # BottomRight Offset From Center
            2.2,

            # x
            1.5,

            # z
            0,
        },
        RollOffPoints = {
            {
                UnitSpin = 90,
                X = 3,
                Y = 0,
                Z = 0,
            },
            {
                UnitSpin = -90,
                X = -3,
                Y = 0,
                Z = 0,
            },
        },
        SkirtOffsetX = -1.5,
        SkirtOffsetZ = -1.5,
        SkirtSizeX = 8,
        SkirtSizeZ = 8,
        TurnRate = 0,
    },
    SelectionCenterOffsetX = 0.22,
    SelectionCenterOffsetZ = -0.25,    
    SelectionSizeX = 2.85,
    SelectionSizeZ = 2.75,
    SelectionThickness = 0.35,
    SizeX = 4,
    SizeY = 0.7,
    SizeZ = 4,
    StrategicIconName = 'icon_factory2_air',
    StrategicIconSortPriority = 215,
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
