UnitBlueprint {
    Merge = true,
    BlueprintId="uea0104",
    Defense = {
        AirThreatLevel = 1.5,
        ArmorType = 'Light',
        EconomyThreatLevel = 0,
        Health = 3350,
        MaxHealth = 3350,
        RegenRate = 5,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 8,
    },
    Physics = {
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        Elevation = 8,
        FuelRechargeRate = 70,
        FuelUseTime = 1500,
        MaxSpeed = 0.5,
        MeshExtentsX = 2,
        MeshExtentsY = 1,
        MeshExtentsZ = 8.5,
        MotionType = 'RULEUMT_Air',
    },
    Transport = {
        AirClass = true,
        Class2AttachSize = 2,
        Class3AttachSize = 4,
        TransportClass = 2,
    },
}
