TrailEmitterBlueprint {
	BlueprintId = 'terran_commander_cannon_polytrail_02',
	Lifetime = -1.00,
    TrailLength = 2,
    Size = 0.5,
    SortOrder = 0,
    BlendMode = 3,
    TextureRepeatRate = 0.1,
    LODCutoff = 160,
	RampTexture = [[/textures/particles/ramp_trail_08.dds]],
    RepeatTexture = '/textures/particles/trail_white_01.dds',
}

