UnitBlueprint {
    Merge = true,
    BlueprintId="xrl0302",
        Defense = {
        ArmorType = 'Bettle',
    },
    Economy = {
        BuildCostEnergy = 1800,
        BuildCostMass = 300,
        BuildTime = 1200,
        TeleportEnergyMod = 0.15,
        TeleportMassMod = 1,
        TeleportTimeMod = 0.01,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            AutoInitiateAttackCommand = true,
            CollideFriendly = false,
            Damage = 1600,
            DamageFriendly = true,
            DamageRadius = 5,
            DamageType = 'FireBettle',
            DisplayName = 'Suicide',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 20,
            Label = 'Suicide',
            MaxRadius = 3,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            Turreted = false,
            WeaponCategory = 'Kamikaze',
        },
    },
}
