BeamBlueprint {
    Lifetime = -1,
    TextureName = '/textures/particles/beam_missile_exhaust_04.dds',
    Thickness = 1.1,
    StartColor = {x=1,y=1,z=1,w=0.2}, # R,G,B,A
    EndColor = {x=0.0,y=0.0,z=0,w=0}, # R,G,B,A
    Length = 5.8,
    UShift = 0.0,
    VShift = 0,
}
