BeamBlueprint {
    Lifetime = 10,
    TextureName = '/textures/particles/beam_red_06.dds',
    Thickness = 1.8,
    StartColor = {x=1,y=1,z=1,w=0.2}, # R,G,B,A
    EndColor = {x=1,y=1,z=1,w=0.2}, # R,G,B,A
    Blendmode = 3.0,
    RepeatRate = 0.01,
    Length = 2000,
    UShift = 0.0,
    VShift = -0.25,
    LODCutoff = 400,
}
