ProjectileBlueprint {
    Audio = {
        NukeExplosion = Sound {
            Bank = 'Explosions',
            Cue = 'Cybran_Nuke_Impact',
        },
    },
    Display = {
        StrategicIconSize = 3,
    },
    Physics = {
        CollideEntity = false,
        CollideSurface = false,
        DestroyOnWater = false,
        InitialSpeed = 0,
        Lifetime = 100,        
        RotationalVelocity = 0,
        RotationalVelocityRange = 0,
        UseGravity = false,
        VelocityAlign = false,
    },
}
