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	■ *** Basic Bugfix Patchmod *** ■
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	*** Changelog and further Informations ***
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Fixed:
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• Seraphim Advanced Regeneration Field not longer provides a health bonus. It was permanent and wasn't removed if the unit left the aura.

• Seraphim restoration field and advanced restoration field not longer repair the ACU

• prevent ACU Upgrade to be acquired at a lower cost through cancelling --> prevents the using of the upgrad bug

• Units shooting at the Sera ACU now aim there correct bones instead of the feet

• Pausing a Mex while in mass deficit does now correctly stop mass consumtion

• Cyb Nuke correctly detonate at the impact altitude instead of 20 units above

• Sera SCUs Nano Regeneration Upgrade gives the correct amount of HP (14k instead of 45k)

• Sera SCU is not longer reclaimable

• Change Naval Yards to be hit with torpedos

• Hoplite now use the correct amount of transport clamps

• Gifting Units to allies bugs fixed (part of the 3603 Stuff, wich I used as base. I dont even know what the Problem was tbh)

• UEF T2 Cruiser can correctly use all weapons simultaneously

• Fix / Rebalance Restorer (increased E-cost 20k --> 30k, Mass-cost 1200 --> 1500 and doubled the Buildtime, so concerning the costs its pretty equal to the Broadsword)

• Billy (UEF ACU nuclear tactical Nuke) reload timeout increased (prevent rapid firing throught assisting)

• Firebeetle Bugfix (increase firing tolerance)

• Seraphim Battlesnipe Nuke not longer flies at a verry high altitude

• Seraphime Battleship correctly plays the "Nuclear launch detectet"-sound when launching a nuke

• UEF Novax Center correctly launches the satellite, when player is a unit cap

• Increase lifetime and speed of Aeon T3 Torpedo Bomber Torpedos to avoid units from outrunning them

• "no Game Ender"-Restriction changed to trestrct T3 and T4 Arty, Paragon, Novax and Yolona Oss

• "no nuke"-restriction correctly also restricts nuke varrying naval vessels, strategic missle defence and Yolona Oss

• Seraphim cruiser direct fire AA weapon and Seraphim T3 AA cannon building weapon muzzle velocity improved

• Cybran Tactical Missle health normalized so that the parent missle has 1 health and the child missles have 1 health each as well

• Fixed Mercy in  to prevent Fighters target them with a high priority (higher than enemy fighters) but cant hit them reliably while they are landed.
	Fighters will now still target them with a high priority, but will hit them reliably.

• Fixes Untis from beeing able to fire frpm shallow water and being unattackable from land while doing this (concerns Fatboy and Monkeylord and Brick)



Known Issiues:
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• T1, T2 and T3 Bombers Bomb drop predictions is still not fixed for 1st hit (It should be fixed in 3603; but it isnt. Neigher in the Patchmod, nor in the original 3603 Beta)
	(take it as a Feature of the game, that challanges your skill :P )

• Megalith is still not attackable while shooting from shallow water. (I guess it has to do with the script.lua, course the Layer-offset cant be adjusted using the bp file; but its still a conjecture)



Notes:
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• I havn't check if this Mod works together with any other SIM-Mod. So using this mod together with one or more other SIM-Mods may just crash the game.

• If you find bugs or have some suggestions how to improve this mod, feel free to tell me.



 - Koecher