UnitBlueprint {
    Audio = {
        ActiveLoop = Sound {
            Bank = 'URB',
            Cue = 'URB1201_Active',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DeathExplosion = Sound {
            Bank = 'UALDestroy',
            Cue = 'UAB_Destroy_Lrg_PreDestroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DoneBeingBuilt = Sound {
            Bank = 'UAB',
            Cue = 'UAB2301_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Gun',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 2,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 1000,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 1000,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 1000,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTH',
            Value = 1000,
        },
    },
    BuildIconSortPriority = 110,
    Categories = {
        'SELECTABLE',
        'BUILTBYTIER3ENGINEER',
        'BUILTBYTIER3COMMANDER',
        'AEON',
        'STRUCTURE',
        'DEFENSE',
        'TECH3',
        'DIRECTFIRE',
        'DRAGBUILD',
        'SIZE12',
        'VISIBLETORECON',
        'RECLAIMABLE',
    },
    CollisionOffsetY = -0.25,
    Defense = {
        ArmorType = 'Normal',
        Health = 8000,
        MaxHealth = 8000,
        RegenRate = 0,
    },
    Description = 'Heavy Disruptor Turret',

    Display = {   
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
	            AlbedoName = '/units/uab2303/uab2303_Albedo.dds',
	            NormalsName = '/units/uab2303/uab2303_normalsTS.dds',
	            SpecularName = '/units/uab2303/uab2303_SpecTeam.dds',
                    LODCutoff = 215,
                    ShaderName = 'Aeon',
                },
            },
        },
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_aeon_01_albedo',
                DeathLifetime = 300,
                FadeOut = 150,
                Length = 6,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 6,
            },
        },
        PlaceholderMeshName = 'UXB0003',
        SpawnRandomRotation = true,
        UniformScale = 0.0025,
    },    
    Economy = {
        BuildCostEnergy = 66520,
        BuildCostMass = 5950,
        BuildTime = 3080,
        RebuildBonusIds = {
            'uabtractor',
        },
    },
    Footprint = {
        SizeX = 3,
        SizeZ = 3,
    },
    General = {
        Category = 'Defense',
        Classification = 'RULEUC_Weapon',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = false,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        TechLevel = 'RULEUTL_Advanced',
        UnitName = 'Annihilator',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 32,
    },
    Interface = {
        HelpText = '<LOC Unit_Description_4102>Annihilator',
    },
    LifeBarHeight = 0.15,
    LifeBarOffset = 0.8,
    LifeBarSize = 1.75,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        FlattenSkirt = true,
        MaxSteerForce = 0,
        MeshExtentsX = 3.5,
        MeshExtentsY = 2.35,
        MeshExtentsZ = 3.5,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_None',
        SkirtOffsetX = -1.5,
        SkirtOffsetZ = -1.5,
        SkirtSizeX = 6,
        SkirtSizeZ = 6,
        TurnRate = 0,
    },
    SelectionSizeX = 1.75,
    SelectionSizeZ = 2.0,
    SelectionCenterOffsetZ = 0, 
    SelectionThickness = 0.4,
    SizeX = 2.2,
    SizeY = 1.3,
    SizeZ = 2.2,
    StrategicIconName = 'icon_structure2_directfire',
    StrategicIconSortPriority = 200,
    Veteran = {
        Level1 = 20,
        Level2 = 40,
        Level3 = 60,
        Level4 = 80,
        Level5 = 100,
    },
    Weapon = {
        {
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UAB',
                    Cue = 'UAB2302_Turret_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UAB',
                    Cue = 'UAB2302_Turret_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2302_Artillery_Sonance',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2302_Artillery_Son_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 1175,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 1175,
                },
            },
            CameraShakeDuration = 0.5,
            CameraShakeMax = 1,
            CameraShakeMin = 0,
            CameraShakeRadius = 50,
            CollideFriendly = false,
            Damage = 5750,
            DamageFriendly = true,
            DamageRadius = 1.5,
            DamageType = 'Normal',
            DisplayName = 'Sonance Artillery',
            EnergyDrainPerSecond = 1500,
            EnergyRequired = 1500,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringRandomness = 0.05,
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 65,
            MinRadius = 0,
            MuzzleChargeDelay = 2.0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 75,
            ProjectileId = '/mods/4th_Dimension 182/hook/projectiles/AIFDisruptorShell02/AIFDisruptorShell02_proj.bp',
            ProjectileLifetime = 3,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle',
                    },
                    RackBone = 'Turret_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 0.15,
            RenderFireClock = true,
            TargetCheckInterval = 2.0,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'COMMAND',
                'STRUCTURE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Turret_Muzzle',
            TurretBonePitch = 'mid_joint',
            TurretBoneYaw = 'lower_joint',
            TurretDualManipulators = false,
            TurretPitch = 30,
            TurretPitchRange = 45,
            TurretPitchSpeed = 40,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 40,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
