UnitBlueprint {
    Audio = {
        AmbientMove = Sound {
            Bank = 'URL',
            Cue = 'URL0202_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'URLDestroy',
            Cue = 'URL_Destroy_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'URL',
            Cue = 'URL0202_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'URL',
            Cue = 'URL0202_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Cybran_Select_Tank',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 4550,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 4550,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 4550,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 4550,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 2,
        }, 
    },
    BuildIconSortPriority = 20,
    Categories = {
        'SELECTABLE',
        'BUILTBYTIER3FACTORY',
        'AEON',
        'MOBILE',
        'LAND',
        'TECH3',
        'DIRECTFIRE',
        'COUNTERINTELLIGENCE',
        'VISIBLETORECON',
        'RECLAIMABLE',
    },
    Defense = {
        ArmorType = 'Normal',
        Health = 18200,
        MaxHealth = 18200,
        RegenRate = 0,
    },
    Description = 'Ultra Heavy Tank',
    Display = {
       IconName = 'ual0302',	
       Mesh = {
            IconFadeInZoom = 130,
           	LODs = {
                {
                    LODCutoff = 200,
                    Scrolling = true,
                    ShaderName = 'Unit',
                },
                {
                    AlbedoName = 'UAL0302_Albedo.dds',
                    LODCutoff = 215,
                    ShaderName = 'Insect',
                    SpecularName = 'UAL0302_SpecTeam.dds',
                },
            },
        },
        MovementEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
                            'Exhaust1',
                            'Exhaust2',
                        },
                        Type = 'GroundKickup03',
                    },
                },
		Treads = {
                    ScrollMultiplier = 0.10,
                    ScrollTreads = true,
                    TreadMarks = {
                        {
                            BoneName = 'UAL0302',
                            TreadMarks = 'tank_treads_albedo',
                            TreadMarksInterval = 0.015,
                            TreadMarksSizeX = 1.8,
                            TreadMarksSizeZ = 1.0,
                            TreadOffset = {
                                0,
                                0,
                                -0.2,
                            },
                        },
                    },
                },                
            },            
        },
        PlaceholderMeshName = 'UXL0001',
        SpawnRandomRotation = true,
        UniformScale = 0.013,
    },
    Economy = {
        BuildCostEnergy = 15500,
        BuildCostMass = 2200,
        BuildTime = 5000,
        TeleportEnergyMod = 0.15,
        TeleportMassMod = 1,
        TeleportTimeMod = 0.01,
    },
    General = {
        Category = 'Direct Fire',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        TechLevel = 'RULEUTL_Secret',
        UnitName = 'Meson Tank',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 25,
    },
    Interface = {
        HelpText = '<LOC Unit_Description_4101>Ultra Heavy Tank',
    },
    LifeBarHeight = 0.15,
    LifeBarOffset = 0.55,
    LifeBarSize = 1,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        MaxAcceleration = 0.3,
        MaxBrake = 0.4,
        MaxSpeed = 1.5,
        MaxSpeedReverse = 0,
        MaxSteerForce = 10,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Land',
        RotateOnSpot = true,
        RotateOnSpotThreshold = 0.1,        
        TurnRadius = 0,
        TurnRate = 46,
    },
    SelectionCenterOffsetX = 0,
    SelectionCenterOffsetZ = 0,
    SelectionSizeX = 1.2,
    SelectionSizeZ = 1.6,
    SelectionThickness = 0.6,
    SizeX = 1.6,
    SizeY = 1.2,
    SizeZ = 2.0,
    StrategicIconName = 'icon_bot3_directfire',
    StrategicIconSortPriority = 115,
    Transport = {
        CanFireFromTransport = false,
        TransportClass = 4,
    },
    Veteran = {
        Level1 = 30,
        Level2 = 60,
        Level3 = 150,
        Level4 = 300,
        Level5 = 600,
    },
    Weapon = {
    {
    		Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStop = Sound {
                    Bank = 'UES',
                    Cue = 'UES0302_Cannon_Stop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UESWeapon',
                    Cue = 'UES0302_Cannon_Tri',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 180,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 180,
                },
            },
            CameraShakeDuration = 0.3,
            CameraShakeMax = 1,
            CameraShakeMin = 0,
            CameraShakeRadius = 20,
            CollideFriendly = false,
            Damage = 450,
            DamageRadius = 1.0,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water',
                Land = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringRandomness = 0.6,
            FiringTolerance = 2,
            HeadingArcCenter = 0,
            HeadingArcRange = 360,
            Label = 'MainGun',
            MaxRadius = 45,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 36,
            ProjectileId = '/projectiles/TDFGauss03/TDFGauss03_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                MuzzleBones = {
                        'Muzzle1',
                    },
                    RackBone = 'Barrel1',
                },
                {
                MuzzleBones = {
                        'Muzzle2',
                    },
                    RackBone = 'Barrel2',
                },
                {
                MuzzleBones = {
                        'Muzzle3',
                    },
                    RackBone = 'Barrel3',
                },
                {
                MuzzleBones = {
                        'Muzzle4',
                    },
                    RackBone = 'Barrel4',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -19.25,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 6,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 2,
            TargetCheckInterval = 0.4,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'COMMAND',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 50,
            TurretBoneMuzzle = 'Muzzle1',
            TurretBonePitch = 'Sleeve',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 40,
            TurretPitchSpeed = 18,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 18,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0111_Missile_Serpent',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 25,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 25,
                },
            },
            CollideFriendly = false,
            CountedProjectile = false,
            Damage = 60,
            DamageRadius = 0.3,
            DamageType = 'Normal',
            DisplayName = 'Serpentine Missile',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water',
                Land = 'Land|Water',
                Seabed = 'Land|Water',
                Sub = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringTolerance = 5,
            Label = 'MissileRack1',
            MaxRadius = 25,
            MuzzleChargeDelay = 0.3,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 4,
            ProjectileId = '/mods/4th_Dimension 182/hook/projectiles/AIFMissileSerpentine03/AIFMissileSerpentine03_proj.bp',
            ProjectileLifetime = 25,
            RackBones = {
                {
                    MuzzleBones = {
                        'MuzzleMissile1',
                    },
                },
            },
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 0.10,
            RenderFireClock = true,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'COMMAND',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 25,
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Missile',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },   
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0111_Missile_Serpent',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 25,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 25,
                },
            },
            CollideFriendly = false,
            CountedProjectile = false,
            Damage = 60,
            DamageRadius = 0.3,
            DamageType = 'Normal',
            DisplayName = 'Serpentine Missile',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water',
                Land = 'Land|Water',
                Seabed = 'Land|Water',
                Sub = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringTolerance = 5,
            Label = 'MissileRack2',
            MaxRadius = 25,
            MuzzleChargeDelay = 0.6,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 4,
            ProjectileId = '/mods/4th_Dimension 182/hook/projectiles/AIFMissileSerpentine03/AIFMissileSerpentine03_proj.bp',
            ProjectileLifetime = 25,
            RackBones = {
                {
                    MuzzleBones = {
                        'MuzzleMissile2',
                    },
                },
            },
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 0.10,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'COMMAND',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 25,
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Missile',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },    
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0111_Missile_Serpent',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 25,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 25,
                },
            },
            CollideFriendly = false,
            CountedProjectile = false,
            Damage = 60,
            DamageRadius = 0.3,
            DamageType = 'Normal',
            DisplayName = 'Serpentine Missile',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water',
                Land = 'Land|Water',
                Seabed = 'Land|Water',
                Sub = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringTolerance = 5,
            Label = 'MissileRack3',
            MaxRadius = 25,
            MuzzleChargeDelay = 0.9,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 4,
            ProjectileId = '/mods/4th_Dimension 182/hook/projectiles/AIFMissileSerpentine03/AIFMissileSerpentine03_proj.bp',
            ProjectileLifetime = 25,
            RackBones = {
                {
                    MuzzleBones = {
                        'MuzzleMissile3',
                    },
                },
            },
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 0.10,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'COMMAND',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 25,
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Missile',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },        
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0111_Missile_Serpent',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 25,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 25,
                },
            },
            CollideFriendly = false,
            CountedProjectile = false,
            Damage = 60,
            DamageRadius = 0.3,
            DamageType = 'Normal',
            DisplayName = 'Serpentine Missile',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water',
                Land = 'Land|Water',
                Seabed = 'Land|Water',
                Sub = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringTolerance = 5,
            Label = 'MissileRack4',
            MaxRadius = 25,
            MuzzleChargeDelay = 1.2,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 4,
            ProjectileId = '/mods/4th_Dimension 182/hook/projectiles/AIFMissileSerpentine03/AIFMissileSerpentine03_proj.bp',
            ProjectileLifetime = 25,
            RackBones = {
                {
                    MuzzleBones = {
                        'MuzzleMissile4',
                    },
                },
            },
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 0.10,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'COMMAND',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 25,
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Missile',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },   
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0111_Missile_Serpent',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 25,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 25,
                },
            },
            CollideFriendly = false,
            CountedProjectile = false,
            Damage = 60,
            DamageRadius = 0.3,
            DamageType = 'Normal',
            DisplayName = 'Serpentine Missile',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water',
                Land = 'Land|Water',
                Seabed = 'Land|Water',
                Sub = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringTolerance = 5,
            Label = 'MissileRack5',
            MaxRadius = 25,
            MuzzleChargeDelay = 1.5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 4,
            ProjectileId = '/mods/4th_Dimension 182/hook/projectiles/AIFMissileSerpentine03/AIFMissileSerpentine03_proj.bp',
            ProjectileLifetime = 25,
            RackBones = {
                {
                    MuzzleBones = {
                        'MuzzleMissile5',
                    },
                },
            },
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 0.10,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'COMMAND',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 25,
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Missile',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0111_Missile_Serpent',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 25,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 25,
                },
            },
            CollideFriendly = false,
            CountedProjectile = false,
            Damage = 60,
            DamageRadius = 0.3,
            DamageType = 'Normal',
            DisplayName = 'Serpentine Missile',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water',
                Land = 'Land|Water',
                Seabed = 'Land|Water',
                Sub = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringTolerance = 5,
            Label = 'MissileRack6',
            MaxRadius = 25,
            MuzzleChargeDelay = 1.8,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 4,
            ProjectileId = '/mods/4th_Dimension 182/hook/projectiles/AIFMissileSerpentine03/AIFMissileSerpentine03_proj.bp',
            ProjectileLifetime = 25,
            RackBones = {
                {
                    MuzzleBones = {
                        'MuzzleMissile6',
                    },
                },
            },
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 0.10,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'COMMAND',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 25,
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Missile',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },              
        {
    	Damage = 750,
    	DamageFriendly = true,
    	DamageRadius = 2.5,
    	DamageType = 'Normal',
    	DummyWeapon = true,
    	Label = 'DeathWeapon',
    	},               
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
