ProjectileBlueprint {
    Audio = {
        Impact = Sound {
            Bank = 'Impacts',
            Cue = 'AEON_Expl_Med_Impact',
            LodCutoff = 'Weapon_LodCutoff',
        },
    },
    Categories = {
        'AEON',
        'PROJECTILE',
        'ANTIMISSILE',
    },
    Display = {
        StrategicIconSize = 1,
    },
    Interface = {
        HelpText = 0,
    },
    Physics = {
        DestroyOnWater = true,
        InitialSpeed = 100,
        VelocityAlign = true,
        UseGravity = false,
    },
}
